HealHeal

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Conjuration (Healing)
Level Cleric 6, Druid 7, Healing 6
Components V, S
Casting Time 1 standard action
Range Touch
Target Creature touched
Duration Instantaneous
Saving Throw Will negates (harmless)
Spell Resistance Yes (harmless)

Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.

If used against an undead creature, heal instead acts like harm.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.

Jacek Malczewski (1854–1929) Title: Death.