Level: Cleric 5
Components: V, S,
Casting Time: 1 standard action
Duration: 1 minute/level or until discharged
A circle of warm comfort
emanates from you, enveloping those who enter in positive energy.
By casting this spell,
you create an aura of healing energy upon which your allies can draw to mend
their own wounds.
The spell has five charges when cast.
Once per round as a standard
action, a single allied creature within 30 feet can drain one charge from the
The first charge so drained
functions as a cure critical
wounds spell, the second as a cure
serious wounds spell, the third as a cure
moderate wounds spell, and the fourth as a cure
light wounds spell, and the final charge heals only 5 points of damage.
A creature must be conscious
to draw a charge from the healing circle.
The spell effect delivered
by each charge functions as if you had personally cast the associated spell.
Thus, the first charge
heals 4d8 points of damage +1 point per caster level (maximum +20), and so on.
The Worlds of Mankind is owned and created by Mark John Goodwin
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and are used according to the terms of the d20 System License version 6.0.
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