is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
Level Druid 1, Ranger 1
Components S, DF
Casting Time 1 standard action
Targets One creature touched/level
Duration 10 min./level (D)
Saving Throw Will negates (harmless)
Spell Resistance Yes
Animals cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as Blindsense, Blindsight, Scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.