Hydra's Blood

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Relics & Rituals: Olympus

© 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.

By W. Jason Peck, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Olympus team

Conjuration [Creation]
Level:
Druid 6, Ranger 4
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: One edged weapon or five edged projectiles (all of which must be in contact with each other at the time of casting)
Duration: 1 minute/level
Saving Throw: Will negates (harmless,object)
Spell Resistance: Yes (harmless, object)

The original Hydra had highly poisonous blood, which its slayer used to envenom some of the most deadly arrows known to the world. This spell conjures forth poison that pales by compare, yet is still quite deadly. The affected weapon or projectiles are covered with poison (DC 16, 1d6 Constitution initial and secondary damage). A melee weapon magically retains sufficient poison for up to five successful strikes. At the end of the spell’s duration, any venom that remains on the weapon or projectiles loses its supernatural potency.

As the venom is magically delivered, you do not run the usual 5% risk of poisoning yourself.

Material Component: A drop of snake’s blood and a drop of snake’s venom.

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