Hypnotic Pattern

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Illusion (Pattern) [Mind-Affecting]
Level Bard 2, Sorcerer/Wizard 2
Components V (Brd only), S, M; see text
Casting Time 1 standard action
Range Medium (100 ft. + 10 ft./level)
Effect Colorful lights in a 10-ft.-radius spread
Duration Concentration + 2 rounds
Saving Throw Will negates
Spell Resistance Yes

A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it. Roll 2d4 and add your caster level (maximum 10) to determine the total number of Hit Dice of creatures affected. Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell's point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Affected creatures become fascinated by the pattern of colors. Sightless creatures are not affected.

A wizard or sorcerer need not utter a sound to cast this spell, but a bard must sing, play music, or recite a rhyme as a verbal component.

Material Component A glowing stick of incense or a crystal rod filled with phosphorescent material.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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and are used according to the terms of the d20 System License version 6.0.
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