This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Level Sorcerer/Wizard 9
Components V, S
Casting Time 1 standard action
Target Creature touched
Saving Throw Will negates; see text
Spell Resistance Yes
When you cast imprisonment and touch a creature, it is entombed in a state of suspended animation (see the Temporal Stasis spell) in a small sphere far beneath the surface of the earth. The subject remains there unless a freedom spell is cast at the locale where the imprisonment took place. Magical search by a crystal ball, a locate object spell, or some other similar divination does not reveal the fact that a creature is imprisoned, but discern location does. A wish or miracle spell will not free the recipient, but will reveal where it is entombed. If you know the target's name and some facts about its life, the target takes a -4 penalty on its save.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.