Knock

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Transmutation
Level Sorcerer/Wizard 2
Components V
Casting Time 1 standard action
Range Medium (100 ft. + 10 ft./level)
Target One door, box, or chest with an area of up to 10 sq. ft./level
Duration Instantaneous; see text
Saving Throw None
Spell Resistance No

The knock spell opens stuck, barred, locked, held, or arcane locked doors. It opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold closures shut). If used to open a arcane locked door, the spell does not remove the arcane lock but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own. Knock does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. The effect is limited by the area. Each spell can undo as many as two means of preventing egress.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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