Magic Weapon

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Transmutation
Level Cleric 1, Paladin 1, Sorcerer/Wizard 1, War 1
Components V, S, DF
Casting Time 1 standard action
Range Touch
Target Weapon touched
Duration 1 min./level
Saving Throw Will negates (harmless, object)
Spell Resistance Yes (harmless, object)

Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. (An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls.)

You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.