Mending

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Gray line

Transmutation
Level Bard 0, Cleric 0, Druid 0, Sorcerer/Wizard 0
Components V, S
Casting Time 1 standard action
Range 10 ft.
Target One object of up to 1 lb.
Duration Instantaneous
Saving Throw Will negates (harmless, object)
Spell Resistance Yes (harmless, object)

Mending repairs small breaks or tears in objects (but not warps, such as might be caused by a warp wood spell). It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender Dagger, providing but one break exists.

Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the item's magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs).

grey line

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.