Misdirection

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Illusion (Glamer)
Level Bard 2, Sorcerer/Wizard 2
Components V, S
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Target One creature or object, up to a 10-ft. cube in size
Duration 1 hour/level
Saving Throw None or Will negates; see text
Spell Resistance No

By means of this spell, you misdirect the information from divination spells that reveal auras (detect evil, detect magic, discern lies, and the like). On casting the spell, you choose another object within range. For the duration of the spell, the subject of misdirection is detected as if it were the other object. (Neither the subject nor the other object gets a saving throw against this effect.) Detection spells provide information based on the second object rather than on the actual target of the detection unless the caster of the detection succeeds on a Will save. For instance, you could make yourself detect as a tree if one were within range at casting: not evil, not lying, not magical, neutral in alignment, and so forth. This spell does not affect other types of divination magic (augury, detect thoughts, clairaudience/clairvoyance, and the like).

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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