This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Level Bard 4
Components V, S
Casting Time 1 round; see text
Range Close (25 ft. + 5 ft./2 levels)
Target One living creature
Saving Throw Will negates
Spell Resistance Yes
You reach into the subject's mind and modify as many as 5 minutes of its memories in one of the following ways.
o Eliminate all memory of an event the subject actually experienced. This spell cannot negate charm, geas/quest, suggestion, or similar spells.
o Allow the subject to recall with perfect clarity an event it actually experienced.
o Change the details of an event the subject actually experienced.
o Implant a memory of an event the subject never experienced.
Casting the spell takes 1 round. If the subject fails to save, you proceed with the spell by spending as much as 5 minutes (a period of time equal to the amount of memory time you want to modify) visualizing the memory you wish to modify in the subject. If your Concentration is disturbed before the visualization is complete, or if the subject is ever beyond the spell's range during this time, the spell is lost.
A modified memory does not necessarily affect the subject's actions, particularly if it contradicts the creature's natural inclinations. An illogical modified memory is dismissed by the creature as a bad dream or a memory muddied by too much wine.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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