Nondetection

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Abjuration
Level Ranger 4, Sorcerer/Wizard 3, Trickery 3
Components V, S, M
Casting Time 1 standard action
Range Touch
Target Creature or object touched
Duration 1 hour/level
Saving Throw Will negates (harmless, object)
Spell Resistance Yes (harmless, object)

The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, nondetection wards the creature's gear as well as the creature itself.

Material Component A pinch of diamond dust worth 50 gp.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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and are used according to the terms of the d20 System License version 6.0.
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