This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Level Cleric 3, Druid 3, Luck 3, Protection 3, Ranger 2, Sorcerer/Wizard 3
Components V, S, DF
Casting Time 1 standard action
Target Creature touched
Duration 10 min./level or until discharged
Saving Throw Fortitude negates (harmless)
Spell Resistance Yes (harmless)
Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.
Note Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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