Protection from Spells

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Abjuration
Level Magic 8, Sorcerer/Wizard 8
Components V, S, M, F
Casting Time 1 standard action
Range Touch
Targets Up to one creature touched per four levels
Duration 10 min./level
Saving Throw Will negates (harmless)
Spell Resistance Yes (harmless)

The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities (but not against supernatural and extraordinary abilities).

Material Component A diamond of at least 500 gp value, which must be crushed and sprinkled over the targets.

Focus One 1,000 gp diamond per creature to be granted the protection. Each subject must carry one such gem for the duration of the spell. If a subject loses the gem, the spell ceases to affect him.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.