Regenerate

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Conjuration (Healing)
Level Cleric 7, Druid 9, Healing 7
Components V, S, DF
Casting Time 3 full rounds
Range Touch
Target Living creature touched
Duration Instantaneous
Saving Throw Fortitude negates (harmless)
Spell Resistance Yes (harmless)

The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.

Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of exhaustion and/or fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.