This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Level Bard 1, Sorcerer/Wizard 1
Components V, S, M
Casting Time 1 round
Range Medium (100 ft. + 10 ft./level)
Area One or more living creatures within a 10-ft.-radius burst
Duration 1 min./level
Saving Throw Will negates
Spell Resistance Yes
sleep spell causes a magical slumber to come upon 4 Hit Dice of creatures. Creatures
with the fewest HD are affected first.
Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.
Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).
Sleep does not target unconscious creatures, constructs, or undead creatures.
Material Component A pinch of fine sand, rose petals, or a live cricket.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.