is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
Level Cleric 4, Protection 4, Strength 4
Components V, S, DF
Casting Time 1 standard action
Target Creature touched
Duration 10 min./level
Saving Throw Will negates (harmless)
Spell Resistance Yes (harmless)
The warded creature is
immune to the effects of one specified spell for every four levels you have.
The spells must be of 4th level or lower. The warded creature effectively has
Resistance regarding the specified spell or spells. Naturally,
that immunity doesn't protect a creature from spells for which Spell
Resistance doesn't apply. Spell immunity protects against spells, spell-like effects of
magic items, and innate spell-like abilities of creatures. It does not protect
against supernatural or extraordinary abilities, such as breath weapons or gaze
Only a particular spell
can be protected against, not a certain domain or school of spells or a group
of spells that are similar in effect.
A creature can have only one spell immunity or greater spell immunity spell in effect on it at a time.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.