This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Level Bard 2, Cleric 2, Law 2
Components V, S, DF
Casting Time 1 standard action
Range Medium (100 ft. + 10 ft./level)
Area Creatures in a 20-ft.-radius spread
Duration Concentration, up to 1 round/level (D)
Saving Throw Will negates
Spell Resistance Yes
This spell calms agitated creatures. You have no control over the affected creatures, but calm emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.
This spell automatically suppresses (but does not dispel) any morale bonuses granted by spells such as bless, good hope, and rage, as well as negating a bard's ability to inspire courage or a barbarian's rage ability. It also suppresses any fear effects and removes the confused condition from all targets. While the spell lasts, a suppressed spell or effect has no effect. When the calm emotions spell ends, the original spell or effect takes hold of the creature again, provided that its duration has not expired in the meantime.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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