spell Phantom Trap

Phantom
Trap

This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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Illusion (Glamer)
Level Sorcerer/Wizard 2
Components V, S, M
Casting Time 1 standard action
Range Touch
Target Object touched
Duration Permanent (D)
Saving Throw None
Spell
Resistance
No

This spell makes a lock
or other small mechanism seem to be trapped to anyone who can detect traps.
You place the spell upon any small mechanism or device, such as a lock, hinge,
hasp, cork, cap, or ratchet. Any character able to detect traps, or who uses
any spell or device enabling trap detection, is 100% certain a real trap exists.
Of course, the effect is illusory and nothing happens if the trap is “sprung”;
its primary purpose is to frighten away thieves or make them waste precious
time.

If another phantom trap
is active within 50 feet when the spell is cast, the casting fails.

Material Component A piece of iron pyrite touched to the object to be trapped while the object
is sprinkled with a special dust requiring 50 gp to prepare.

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The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

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System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.