spell Phase Door

Phase
Door

This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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door




Henrik Nordenberg (1857–1928)
Description German: Blick aus dem Entrée einer herrschaftlichen Villa in den Garten
Date 19/20 century

Conjuration (Creation)
Level Sorcerer/Wizard
7
, Travel 8
Components V
Casting Time 1 standard action
Range 0 ft.
Effect ethereal 5 ft. by 8 ft. opening, 10 ft. deep + 5 ft. deep
per three levels
Duration One usage per two levels
Saving Throw None
Spell
Resistance
No

This spell creates an ethereal passage through wooden, plaster, or stone walls, but not other materials. The
phase door is
invisible and inaccessible to all creatures except you, and only
you can use the passage. You disappear when you enter the phase door and appear
when you exit. If you desire, you can take one other creature (Medium or smaller)
through the door. This counts as two uses of the door. The door does not allow
light, sound, or spell effects through it, nor can you see through it without
using it. Thus, the spell can provide an escape route, though certain creatures,
such as phase spiders, can follow with ease. A gem of true seeing or similar
magic reveals the presence of a phase door but does not allow its use.

A phase door is subject
to dispel magic. If anyone is within
the passage when it is dispelled, he is harmlessly ejected just as if he were
inside a passwall effect.

You can allow other creatures
to use the phase door by setting some triggering condition for the door. Such
conditions can be as simple or elaborate as you desire. They can be based on
a creature’s name, identity, or alignment, but otherwise must be based on observable
actions or qualities. Intangibles such as level, class, Hit Dice, and hit points
don’t qualify.

Phase door can be made permanent with a permanency
spell
.

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The text
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