spell Plague of Nightmares

Plague
of Nightmares

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Book
of Vile Darkness 3.5

By
Monte Cook

Source
D&D tools

Enchantment [Evil, Mind-Affecting]

Level:
Corrupt 8
Components: V, S, AF, Corrupt,
Casting Time: 1 action
Range: Touch
Target: One living creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell
Resistance
:
Yes

The caster can give the
subject demon-haunted dreams so vivid and frightening that sleep provides no
rest and the subject eventually turns to suicide. The caster must have a chunk
of flesh from the target and succeed at a touch attack when she casts plague
of nightmares.
If
the target fails the Fortitude save, the spell begins to take effect.

Thereafter, the caster
must chant for 12 hours per week and pay the corruption cost each week to maintain
the spell.

The subject begins to feel
the effect of this spell the next time he sleeps, as nightmares of evil gods
and demons plague him. These nightmares continue each night, and each night
the subject takes 1d4 points of Charisma damage and gains no natural healing for that day.

When the subject reaches
0 Charisma, he enters a trance in
which he mentally offers his soul to a demon to be devoured. That night the
subject dies and is beyond even a true
resurrection
spell.

The subject gets a new
saving throw each day to resist the spell, and one success is enough to end
the nightmares. If the spell ultimately succeeds, the focus disappears, alerting
the caster that the subject is dead.

Focus: A fresh or
preserved (still bloody) 1-ounce portion of another creature’s flesh.

Corruption Cost: 1d6 points of Strength damage, taken all at once at the end of each week.

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