Fantasy Worlds

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spell Prismatic Eye


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Compendium, p. 161)

posted on D&Dtools


Sorcerer, Wizard 7,
Components: V, S, AF,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Magical eye
Duration: 1 round/level
Saving Throw: See text

With a popping sound,
a moist, apple-sized eye with a rainbow-hued iris appears and sends a beam of
colored light at the foe you designate.

You create a visible orb
that can produce ray effects duplicating the beams of a prismatic
spell. You can move the eye up to your speed as a move action, but
it cannot go beyond the spell’s range.

Starting in the round the
eye appears, you can command it to fire a ray (50-foot range) as a free action
once per round. You must succeed on a ranged touch attack with a ray to strike
a target, but each ray uses a +6 bonus on attack rolls instead of your ranged
attack bonus.

A target struck by a ray
suffers the effect of one beam of a prismatic
spell (roll 1d8 to determine the effect, rerolling any result of 8),
except that the save DC (if applicable) is 19. After a particular color of ray
has been used, it is no longer available to the eye, and die rolls that indicate
the same color are rerolled. Once all seven rays have been fired, the eye remains
until the spell’s duration expires. You can still move it, but it can fire no
more rays.

The eye is a Fine object
with AC 18 (+8 size) and 9 hit points. It uses yoursave bonuses for saving throws.

Focus: A polished,
rainbow-hued abalone shell.

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