is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
Level Cleric 3, Druid
3, Luck 3, Protection 3, Ranger
2, Sorcerer/Wizard 3
Components V, S, DF
Casting Time 1 standard action
Target Creature touched
Duration 10 min./level or until discharged
Saving Throw Fortitude negates (harmless)
Resistance Yes (harmless)
Protection from energy
grants temporary immunity to the type of energy you specify when you cast it
(acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points
per caster level of energy damage (to a maximum of 120 points at 10th level),
it is discharged.
from energy overlaps (and does not stack with) resist
energy. If a character is warded by protection from energy and resist energy,
the protection spell absorbs damage until its power is exhausted.
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.