spell Protection from Evil

Protection
from Evil

This
material is Open Game Content, and is licensed for public use under the terms
of the Open Game License v1.0a.

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Abbott Handerson Thayer (1849–1921) Title A Virgin Description Depicts the artist's daughter and sons Date 1892-1893Abbott Handerson Thayer (1849–1921) Title A Virgin Description
Depicts the artist’s daughter and sons Date 1892-1893

Abjuration [Good]
Level Cleric 1, Good
1
, Paladin 1, Sorcerer/Wizard
1

Components V, S, M/DF
Casting Time 1 standard action
Range Touch
Target Creature touched
Duration 1 min./level (D)
Saving Throw Will negates (harmless)
Spell
Resistance
No; see text

This spell wards a creature
from attacks by evil creatures, from mental control, and from summoned creatures.
It creates a magical barrier around the subject at a distance of 1 foot. The
barrier moves with the subject and has three major effects.

First, the subject gains
a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses
apply against attacks made or effects created by evil creatures.

Second, the barrier blocks
any attempt to possess the warded creature (by a Magic Jar attack, for example)
or to exercise mental control over the creature (including enchantment (charm)
effects and enchantment (compulsion) effects that grant the caster ongoing control
over the subject, such as dominate person).
The protection does not prevent such effects from targeting the protected creature,
but it suppresses the effect for the duration of the protection from evil effect.
If the protection from evil effect ends before the effect granting mental control
does, the would-be controller would then be able to mentally command the controlled
creature. Likewise, the barrier keeps out a possessing life force but does not
expel one if it is in place before the spell is cast. This second effect works
regardless of alignment.

Third, the spell prevents
bodily contact by summoned creatures. This causes the natural weapon attacks
of such creatures to fail and the creatures to recoil if such attacks require
touching the warded creature. Good summoned creatures are immune to this effect.
The protection against contact by summoned creatures ends if the warded creature
makes an attack against or tries to force the barrier against the blocked creature. Spell
Resistance
can allow a creature to overcome this protection and touch
the warded creature.

Arcane Material Component A little powdered silver with which you trace a 3-foot -diameter circle
on the floor (or ground) around the creature to be warded.

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