is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
a number of semitangible, visible magical orbs (called “eyes”) equal
to 1d4 + your caster level. These eyes move out, scout around, and return as
you direct them when casting the spell. Each eye can see 120 feet (normal vision
only) in all directions.
While the individual eyes are quite fragile, they’re small and difficult to Spot. Each eye is a Fine construct, about the
size of a small apple, that has 1 hit point, AC 18 (+8 bonus for its size),
flies at a speed of 30 feet with perfect maneuverability, and has a +16 Hide modifier. It has a Spot modifier equal to your
caster level (maximum +15) and is subject to illusions, darkness, fog, and any
other factors that would affect your ability to receive visual information about
your surroundings. An eye traveling through darkness must find its way by touch.
When you create the eyes, you specify instructions you want them to follow in
a command of no more than twenty-five words. Any knowledge you possess is known
by the eyes as well.
In order to
report their findings, the eyes must return to your hand. Each replays in your
mind all it has seen during its existence. It takes an eye 1 round to replay
1 hour of recorded images. After relaying its findings, an eye disappears.
If an eye
ever gets more than 1 mile away from you, it instantly ceases to exist. However,
your link with the eye is such that you won’t know if the eye was destroyed
because it wandered out of range or because of some other event.
The eyes exist
for up to 1 hour per caster level or until they return to you. dispel
magic can destroy eyes. Roll separately for each eye caught in an area dispel.
Of course, if an eye is sent into darkness, it could hit a wall or similar obstacle
and destroy itself.
Component A handful of crystal marbles.
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.