New Celtic Spells
Druids and the Tuatha de Dannan
Level: Sorcerer/Wizard 4, Sun
Components: V, S, M/DF
Casting Time: 1 action
Range: Close (25 ft + 5 ft/2 levels)
Target, Effect or Area: Ray
Duration: 1 round/level (D) (see text)
Saving Throw: Fortitude half
spell causes the target’s body to bust into flames if the caster succeeds at a
ranged touch attack. The target suffers 3d6 points of damage or half damage if
he succeeds at his initial Fortitude saving throw. Anyone within five feet of
the target will also take ld6 points of heat damage with no saving throw. The
purifying flames continue to deal similar damage each round until they are extinguished
or the spell’s duration lapses. Each round that the flames are in effect, the
victim must roll a new Fortitude save to determine if he takes half or full damage
target can try and beat the flames out by using a full round action. If he succeeds
in a Dexterity check at a DC equal to the saving throw DC of the spell, then the victim
manages to extinguish the flames. Other creatures can help to beat out the flames,
and every person who spends a full round action attempting to put the fire out
may similarly attempt his own Dexterity check to extinguish the flames.
the fire bums for more than two full rounds, it will deal the same damage each
round after the second to the target’s personal gear as it deals to the target.
(See Items Affected by Magical Attacks core rulebook I, page 150).
Components: A piece of sulphur.
Relics & Rituals]
New Celtic Spells
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