spell Pyrotechnics


This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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Level Bard 2, Sorcerer/Wizard

Components V, S, M
Casting Time 1 standard action
Range Long (400 ft. + 40 ft./level)
Target One fire source, up to a 20-ft. cube
Duration 1d4+1 rounds, or 1d4+1 rounds after creatures leave
the smoke cloud; see text
Saving Throw Will negates or Fortitude negates; see text
Yes or No; see text

turns a fire into either a burst of blinding fireworks or a thick cloud of choking
smoke, depending on the version you choose.

Fireworks The fireworks are a flashing, fiery, momentary burst of glowing, colored
aerial lights. This effect causes creatures within 120 feet of the fire source
to become blinded for 1d4+1 rounds (Will negates). These creatures must have
line of sight to the fire to be affected. Spell
can prevent blindness.

Smoke Cloud A writhing stream of smoke billows out from the source, forming a choking
cloud. The cloud spreads 20 feet in all directions and lasts for 1 round per
caster level. All sight, even Darkvision, is ineffective in or through the cloud.
All within the cloud take -4 penalties to Strength and Dexterity (Fortitude negates). These effects last for 1d4+1 rounds after the cloud dissipates
or after the creature leaves the area of the cloud. Spell
does not

The spell uses one fire source, which is immediately extinguished.
A fire so large that it exceeds a 20-foot cube is only partly extinguished.
Magical fires are not extinguished, although a fire-based creature used as a
source takes 1 point of damage per caster level.

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