is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
Level Bard 2, Sorcerer/Wizard
Components V, S, M
Casting Time 1 standard action
Range Long (400 ft. + 40 ft./level)
Target One fire source, up to a 20-ft. cube
Duration 1d4+1 rounds, or 1d4+1 rounds after creatures leave
the smoke cloud; see text
Saving Throw Will negates or Fortitude negates; see text
Resistance Yes or No; see text
turns a fire into either a burst of blinding fireworks or a thick cloud of choking
smoke, depending on the version you choose.
Fireworks The fireworks are a flashing, fiery, momentary burst of glowing, colored
aerial lights. This effect causes creatures within 120 feet of the fire source
to become blinded for 1d4+1 rounds (Will negates). These creatures must have
line of sight to the fire to be affected. Spell
Resistance can prevent blindness.
Smoke Cloud A writhing stream of smoke billows out from the source, forming a choking
cloud. The cloud spreads 20 feet in all directions and lasts for 1 round per
caster level. All sight, even Darkvision, is ineffective in or through the cloud.
All within the cloud take -4 penalties to Strength and Dexterity (Fortitude negates). These effects last for 1d4+1 rounds after the cloud dissipates
or after the creature leaves the area of the cloud. Spell
Resistance does not
Component The spell uses one fire source, which is immediately extinguished.
A fire so large that it exceeds a 20-foot cube is only partly extinguished.
Magical fires are not extinguished, although a fire-based creature used as a
source takes 1 point of damage per caster level.
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.