Level: Sorcerer, Wizard 9,
Components: V, S,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One spellcaster, creature, or object; or 20-ft.-radius burst
Saving Throw: See text
Bringing to your lips
some of the most elemental words of arcane power, you feel stirring within you
the spirits of ancient mages as you prepare to absorb the spell energies you
have targeted. Your body shakes uncontrollably, as if eagerly anticipating the
power behind those spells.
This spell functions like dispel magic, except that your caster
level for your dispel check is a maximum of +20 instead of +10, and (as with greater dispel magic)
you have a chance to dispel any effect that remove
curse can remove, even if dispel magic can’t dispel that effect. When casting a targeted dispel or counterspell, you
can choose to reave each spell you successfully dispel, stealing its power and
effect for yourself. When making a targeted dispel, make a Spellcraft check (DC 25 + spell level) to identify the target spell or each ongoing spell
currently in effect on the target creature or object.
Each spell you dispel with
a targeted dispel can be reaved if you so desire, and the spell’s effects are
redirected to you, continuing as if cast on you by the original caster with
no interruption to or extension of duration. Once you reave the spell, you identify
it if you haven’t done so already (see below). If the subject was the caster
and the spell is dismissible, you can dismiss it as if you had cast it yourself.
Likewise, if the subject was the caster and the spell requires concentration,
you must concentrate to maintain the spell’s effect as if you had cast it yourself.
You can still attempt to
reave a spell you didn’t identify with your Spellcraft check, but doing so can be risky if you don’t know the specifics of the spell’s
effect. For example, if you fail to identity an ongoing spell effect on an enemy
character and choose to reave anyway, you might find yourself under the influence
of the dominate person effect that character was suffering from. Any Spell
Resistance you might have has no effect against harmful spells you might inadvertently
reave, but you get the same chance to save against those spell effects as the
If you choose to reave
a spell you have successfully counterspelled with reaving dispel, you seize
control of the spell after the enemy caster completes it, and you can redirect
the spell to whatever targets or area you wish (including the original caster,
if appropriate). Again, you must make a Spellcraft check (DC 25 + spell level) to identify the spell you intend to reave, but you
are free to choose to redirect a spell whose effect, range, and area you don’t
know. If the redirected spell’s correct casting conditions aren’t met (because
you guess at an improper target or range, for example), the spell fails.
Reaving dispel can be used
to cast an area dispel with the increased maximum caster level, but any magical
effects so dispelled cannot be reaved.
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.