is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
Level Cleric 7, Sorcerer/Wizard
Components V, S, M
Casting Time 1 standard action
Target Object touched
Duration Permanent until discharged
Saving Throw None
Spell Resistance No
You create powerful magic
in some specially prepared object. This object contains the power to instantly
transport its possessor across any distance within the same plane to your abode.
Once the item is transmuted, you must give it willingly to a creature and at
the same time inform it of a command word to be spoken when the item is used.
To make use of the item, the subject speaks the command word at the same time
that it rends or breaks the item (a standard action). When this is done, the
individual and all objects it is wearing and carrying (to a maximum of the character’s
heavy load) are instantly transported to your abode. No other creatures are
affected (aside from a familiar that is touching the subject).
You can alter the spell
when casting it so that it transports you to within 10 feet of the possessor
of the item when it is broken and the command word spoken. You will have a general
idea of the location and situation of the item possessor at the time the refuge
spell is discharged, but once you decide to alter the spell in this fashion,
you have no choice whether or not to be transported.
Material Component The specially prepared object, whose construction requires gems worth 1,500
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.