of the Wild: A Guidebook to Barbarians, Druids, and Rangers)
posted on D&Dtools
Level: Druid 3,
Components: V, S,
Casting Time: 1 action
Range: 20 ft.
Target: One creature/two levels, no two of which can be more than 30
Duration: 10 rounds + 1 round/two levels
Saving Throw: Will negates (harmless)
Resistance: Yes (harmless)
You invoke healing energy
over a group of creatures, granting each the fast healing ability for the duration
of the spell.
This healing applies only
to damage sustained during the spells duration, not to that from previous injuries.
Each subject heals 1 hit point per round of such damage until the spell ends
and is automatically stabilized if he or she begins dying from hit point loss
during that time.
Regenerate ring does not restore hit points lost from starvation, thirst, or
suffocation, nor does it allow a creature to regrow or attach lost body parts.
The effects of multiple regenerate spells do not stack; only the highest-level
Applying a second regenerate spell of equal level extends the first spell’s
duration by the full duration of the second spell.
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.