Fantasy Worlds

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spell Regenerate Ring

Regenerate
Ring

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(Masters
of the Wild: A Guidebook to Barbarians, Druids, and Rangers)

Orginally
posted on D&Dtools

Conjuration (Healing)

Level:
Druid 3,
Components: V, S,
Casting Time: 1 action
Range: 20 ft.
Target: One creature/two levels, no two of which can be more than 30
ft. apart
Duration: 10 rounds + 1 round/two levels
Saving Throw: Will negates (harmless)
Spell
Resistance
:
Yes (harmless)

You invoke healing energy
over a group of creatures, granting each the fast healing ability for the duration
of the spell.

This healing applies only
to damage sustained during the spells duration, not to that from previous injuries.

Each subject heals 1 hit point per round of such damage until the spell ends
and is automatically stabilized if he or she begins dying from hit point loss
during that time.

Regenerate ring does not restore hit points lost from starvation, thirst, or
suffocation, nor does it allow a creature to regrow or attach lost body parts.

The effects of multiple regenerate spells do not stack; only the highest-level
effect applies.

Applying a second regenerate spell of equal level extends the first spell’s
duration by the full duration of the second spell.

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The Worlds
of Mankind is owned and created by Mark John Goodwin

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and are used according to the terms of the d20 System License version 6.0.

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