spell Regenerate

Regenerate

This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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Conjuration (Healing)
Level Cleric 7, Druid
9
, Healing 7
Components V, S, DF
Casting Time 3 full rounds
Range Touch
Target Living creature touched
Duration Instantaneous
Saving Throw Fortitude negates (harmless)
Spell
Resistance
Yes (harmless)

The subject’s severed body
members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded
creatures), broken bones, and ruined organs grow back. After the spell is cast,
the physical regeneration is complete in 1 round if the severed members are
present and touching the creature. It takes 2d10 rounds otherwise.

Regenerate also cures 4d8
points of damage +1 point per caster level (maximum +35), rids the subject of
exhaustion and/or fatigue, and eliminates all nonlethal damage the subject has
taken. It has no effect on nonliving creatures (including undead).

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The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

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System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.