Fantasy Worlds

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spell Reincarnate

Reincarnate

This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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Transmutation
Level Druid 4
Components V, S, M, DF
Casting Time 10 minutes
Range Touch
Target Dead creature touched
Duration Instantaneous
Saving Throw None; see text
Spell
Resistance
Yes (harmless)

With this spell, you bring
back a dead creature in another body, provided that its death occurred no more
than one week before the casting of the spell and the subject’s soul is free
and willing to return. If the subject’s soul is not willing to return, the spell
does not work; therefore, a subject that wants to return receives no saving
throw.

Since the dead creature
is returning in a new body, all physical ills and afflictions are repaired.
The condition of the remains is not a factor. So long as some small portion
of the creature’s body still exists, it can be reincarnated, but the portion
receiving the spell must have been part of the creature’s body at the time of
death. The magic of the spell creates an entirely new young adult body for the
soul to inhabit from the natural elements at hand. This process takes 1 hour
to complete. When the body is ready, the subject is reincarnated.

A reincarnated creature
recalls the majority of its former life and form. It retains any class abilities,
feats, or skill ranks it formerly possessed. Its class, base attack bonus, base
save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitution
scores depend partly on the new body. First eliminate the subject’s racial adjustments
(since it is no longer of his previous race) and then apply the adjustments
found below to its remaining ability scores. The subject’s level (or Hit Dice)
is reduced by 1. If the subject was 1st level, its new Constitution score is
reduced by 2. (If this reduction would put its Constitution at 0 or lower, it can’t be
reincarnated). This level/HD loss or Constitution loss cannot be repaired by
any means.

It’s possible for the change
in the subject’s ability scores to make it difficult for it to pursue its previous
character class. If this is the case, the subject is well advised to become
a multiclass character.

For a humanoid creature,
the new incarnation is determined using the following table. For nonhumanoid
creatures, a similar table of creatures of the same type should be created.

Creature that has been
turned into an undead creature or killed by a death effect can’t be returned
to life by this spell. Constructs, elementals, outsiders, and undead creatures
can’t be reincarnated. The spell cannot bring back a creature who has died of
old age.













d% Incarnation Strength Dexterity Constitution
01 Bugbear +4 +2 +2
02-13 Dwarf +0 +0 +2
14-25 Elf +0 +2 -2
26 Gnoll +4 +0 +2
27-38 Gnome -2 +0 +2
39-42 Goblin -2 +2 +0
43-52 Half-elf +0 +0 +0
53-62 Half-orc +2 +0 +0
63-89 Human +0 +0 +0
90-93 Kobold -4 +2 -2
94- 100 Other ? ? ?

The reincarnated creature
gains all abilities associated with its new form, including forms of movement
and speeds, natural armor, natural attacks, extraordinary abilities, and the
like, but it doesn’t automatically speak the language of the new form.

A wish or a miracle spell can restore a reincarnated
character to his or her original form.

Material Component Rare oils and unguents worth a total of least 1,000 gp, spread over the
remains.

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The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.