Fantasy Worlds

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spell Relative Identity

Relative
Identity

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Relics
& Rituals:
Olympus

© 2004 White Wolf Publishing,
Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.

By W. Jason Peck, Aaron Rosenberg,
Christina Stiles
and Relics & Rituals: Olympus team

Illusion

Level:
Sorcerer/Wizard 1
Components: V, S, M
Casting Time: 1 full round
Range: Personal
Target: You
Duration: 1 hour/level
Saving Throw: Will disbelief (see text)
Spell
Resistance
:
No

This spell prevents those
not related to you from recognizing you. Your spouse or blood relatives see
you as yourself, but everyone else sees you as someone with the same basic build
and coloring but different, nondescript features. The illusion can be disbelieved
if the observer has some reason to suspect “the stranger’s” identity,
although doing so requires a minute of careful study.

Material Component: A sliver of broken mirror and dark paint or charcoal to cover the mirror’s
surface.

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The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.