spell Renewal Pact

Renewal
Pact

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(Spell
Compendium, p. 173)

Orginally
posted on D&Dtools

Conjuration (Healing)

Level:
Cleric 7, Pact 7,
Components: V, S, M, DF,
Casting Time: 10 minutes
Range: Touch
Target: Willing living creature touched
Duration: Permanent until triggered
Saving Throw: Will negates (harmless)
Spell
Resistance
:
Yes (harmless)

Calling upon your deity
to aid your ally, you bind a protective spell to your friend, leaving a tattoolike
mark of your deity’s holy symbol on his skin.

This spell remains dormant
until the subject is subjected to one or more of the following adverse conditions:
ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted,
fatigued, feebleminded, insanity, nauseated, sickened, stunned, or poisoned.
One round after the subject is affected by a condition that triggers the renewal
pact, the subject receives a panacea spell
at a caster level equal to that of the caster of the renewal pact.

A creature can be subject
to only one renewal pact at a time. Casting renewal pact on a subject who already
has an untriggered renewal pact voids the earlier pact.

Material Component: A topaz worth at least 500 gp.

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