spell Repel Vermin

Repel
Vermin

This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.


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Abjuration

Level Bard 4, Cleric
4
, Druid 4, Ranger
3


Components V, S, DF

Casting Time 1 standard action

Range 10 ft.

Area 10-ft.-radius emanation centered on you

Duration 10 min./level (D)

Saving Throw None or Will negates; see text
Spell
Resistance
Yes

An invisible
barrier holds back vermin. A vermin with Hit Dice of less than one-third your
level cannot penetrate the barrier.

A vermin with
Hit Dice of one-third your level or more can penetrate the barrier if it succeeds
on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of
damage, and pressing against the barrier causes pain, which deters most vermin.

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of Mankind is owned and created by Mark John Goodwin

The text
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terms of the Open Game License v1.0a.

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the Coast, Inc.

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