Level Cleric 7, Protection
7, Sorcerer/Wizard 6
Components V, S, F/DF
Casting Time 1 standard action
Range Up to 10 ft./level
Area Up to 10-ft.-radius/level emanation centered on you
Duration 1 round/level (D)
Saving Throw Will negates
An invisible, mobile field
surrounds you and prevents creatures from approaching you. You decide how big
the field is at the time of casting (to the limit your level allows). Any creature
within or entering the field must attempt a save. If it fails, it becomes unable
to move toward you for the duration of the spell. Repelled creatures’ actions
are not otherwise restricted.
They can fight other creatures
and can cast spells and attack you with ranged weapons. If you move closer to
an affected creature, nothing happens. (The creature is not forced back.) The
creature is free to make melee attacks against you if you come within reach.
If a repelled creature moves away from you and then tries to turn back toward
you, it cannot move any closer if it is still within the spell’s area.
Arcane Focus A pair of small iron bars attached to two small canine statuettes, one
black and one white, the whole array worth 50 gp.
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.