is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
Components V, S, M
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Effect 1-ft.-diameter/level sphere, centered around a creature
Duration 1 min./level (D)
Saving Throw Reflex negates
A globe of shimmering force
encloses a creature, provided the creature is small enough to fit within the
diameter of the sphere. The sphere contains its subject for the spell’s duration.
The sphere is not subject to damage of any sort except from a rod of cancellation,
a rod of negation, a disintegrate spell,
or a targeted dispel magic spell. These
effects destroy the sphere without harm to the subject. Nothing can pass through
the sphere, inside or out, though the subject can breathe normally.
The subject may struggle,
but the sphere cannot be physically moved either by people outside it or by
the struggles of those within.
Material Component A
hemispherical piece of clear crystal and a matching hemispherical piece of gum
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.