spell Resist Energy

Resist
Energy

This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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Abjuration
Level Cleric 2, Druid
2
, Fire 3, Paladin
2
, Ranger 1, Sorcerer/Wizard
2

Components V, S, DF
Casting Time 1 standard action
Range Touch
Target Creature touched
Duration 10 min./level
Saving Throw Fortitude negates (harmless)
Spell
Resistance
Yes (harmless)

This abjuration grants
a creature limited protection from damage of whichever one of five energy types
you select: acid, cold, electricity, fire, or sonic. The subject gains energy
resistance 10 against the energy type chosen, meaning that each time the creature
is subjected to such damage (whether from a natural or magical source), that
damage is reduced by 10 points before being applied to the creature’s hit points.
The value of the energy resistance granted increases to 20 points at 7th level
and to a maximum of 30 points at 11th level. The spell protects the recipient’s
equipment as well.

Resist energy absorbs only
damage. The subject could still suffer unfortunate side effects.

Note Resist
energy overlaps (and does not stack with) protection from energy. If a character
is warded by protection from energy and resist energy, the protection spell
absorbs damage until its power is exhausted.

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The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

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System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.