is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
Your height immediately
doubles, and your weight increases by a factor of eight. This increase changes
your size category to the next larger one, and you gain a +8 size bonus to Strength and a +4 size bonus to Constitution. You gain a +4 enhancement bonus to your
natural armor. You gain damage reduction 5/evil (if you normally channel positive
energy) or damage reduction 5/good (if you normally channel negative energy).
At 12th level this damage reduction becomes 10/evil or 10/good, and at 15th
level it becomes 15/evil or 15/good (the maximum). Your size modifier for AC
and attacks changes as appropriate to your new size category. This spell doesn’t
change your speed. Determine space and reach as appropriate to your new size.
If insufficient room is
available for the desired growth, you attain the maximum possible size and may
make a Strength check (using your increased Strength) to burst any enclosures
in the process. If you fail, you are constrained without harm by the materials
enclosing you- the spell cannot crush you by increasing your size.
All equipment you wear
or carry is similarly enlarged by the spell. Melee and projectile weapons deal
more damage. Other magical properties are not affected by this spell. Any enlarged
item that leaves your possession (including a projectile or thrown weapon) instantly
returns to its normal size. This means that thrown weapons deal their normal
damage (projectiles deal damage based on the size of the weapon that fired them).
Multiple magical effects
that increase size do not stack.
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.