spell Rope Trick

Rope
Trick

This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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Transmutation

Level
Sorcerer/Wizard 2
Components V, S, M
Casting Time 1 standard action
Range Touch
Target One touched piece of rope from 5 ft. to 30 ft. long
Duration 1 hour/level (D)
Saving Throw None
Spell
Resistance
No

When this
spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope
rises into the air until the whole rope hangs perpendicular to the ground, as
if affixed at the upper end. The upper end is, in fact, fastened to an extradimensional
space that is outside the multiverse of extradimensional spaces (“planes”).
Creatures in the extradimensional space are hidden, beyond the reach of spells
(including divinations), unless those spells work across planes. The space holds
as many as eight creatures (of any size). Creatures in the space can pull the
rope up into the space, making the rope “disappear.” In that case,
the rope counts as one of the eight creatures that can fit in the space. The
rope can support up to 16,000 pounds. A weight greater than that can pull the
rope free.

Spells cannot
be cast across the extradimensional interface, nor can area effects cross it.
Those in the extradimensional space can see out of it as if a 3-foot-by- 5-foot
window were centered on the rope. The window is present on the Material Plane,
but it’s invisible, and even creatures that can see the window can’t see through
it. Anything inside the extradimensional space drops out when the spell ends.
The rope can be climbed by only one person at a time. The rope trick spell enables climbers to reach a normal place if they do not climb all the way to the extradimensional
space.

Note It is hazardous to create an extradimensional space within an existing
extradimensional space or to take an extradimensional space into an existing
one.

Material
Component
Powdered corn extract and a twisted loop of parchment.

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The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

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System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.