spell Sandform


grey line


posted on D&Dtools


Druid 4, Sorcerer,
Components: V, S, M,
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)

This spell transforms
your body, along with all equipment worn or carried, into living sand.

You take the form of an ooze, and you gain immunity to poison, sleep effects, Paralysis, polymorphing,
and stunning for the duration of the spell. You are not subject to extra damage
from critical hits or flanking. Since, unlike an ooze, you are not mindless
and retain your Intelligence, Wisdom, and scores, you can still be
affected by mind-affecting spells and abilities.

While in sandform, you
don’t experience the environmental effects of heat or dehydration, but you can
still take fire or dessication damage. You become blind, but you gain Blindsight out to 60 feet. Your base attack bonus, base saves, alignment, level, class,
hit points, type (and subtype), extraordinary abilities, spells, and spell-like
abilities remain unchanged, but your supernatural abilities are suppressed in

You can cast spells for
which you have components.

The new form can be disorienting.
Any time you are in a demanding situation (such as combat), you must succeed
on a DC 19 Will save or take a – 2 penalty on all attack rolls, saves,
skill checks, and ability checks until the situation passes. While in sandform,
you have a base land speed of 20 feet.

You can pass through openings
as small as a quarter of an inch in diameter, although passing through a space
two or more size categories smaller than yours takes a full-round action. You
also gain a natural attack—an abrasive slam with a gritty pseudopod that
grants 5 additional feet of reach.

A successful hit deals
bludgeoning damage according to your size: The number of times you can attack
with this pseudopod each round is determined by your base attack bonus, and
you apply 1-1/2 times your Strength bonus on damage as though attacking with a two-handed weapon. However, you cannot
wield weapons while in sandform.

In sandy terrain, you gain
a burrow speed equal to your base land speed. You also gain a +10 circumstance
bonus on all Hide checks and you have concealment.

Upon death, you revert
to your original form.

Material Component: A handful of sand taken from an elemental with the earth subtype.

grey line

The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.

Copyright © 2019 Fantasy Worlds