Fantasy Worlds

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spell Second Wind

Second
Wind


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(Spell
Compendium,
p.
182)

Orginally
posted on D&Dtools

Transmutation

Level: Paladin 1,

Components: V, S, DF,

Casting Time: 1 standard action

Range: Touch

Target: Creature touched

Duration: Instantaneous and 1 hour/level; see text

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)

You feel slightly winded
but energized, as if having just run a long distance but knowing you could run
farther. When touching the spell’s intended recipient, your breathing returns
to normal but you note the spell’s subject heaves a deep, refreshing breath.

This spell removes fatigue
from a subject and provides a +4 bonus on Constitution checks for the duration of the spell. If the subject creature is exhausted when
you cast this spell, its condition is improved to fatigued.


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The Worlds
of Mankind is owned and created by Mark John Goodwin

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