Fantasy Worlds

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spell Secret Chest

Secret
Chest

This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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Conjuration
(Summoning)

Level Sorcerer/Wizard 5
Components V, S, F
Casting Time 10 minutes
Range See text
Target One chest and up to 1 cu. ft. of goods/caster level
Duration Sixty days or until discharged
Saving Throw None
Spell
Resistance
No

You hide a
chest on the Ethereal
Plane
for as long as sixty days and can retrieve it at
will. The chest can contain up to 1 cubic foot of material per caster level
(regardless of the chest’s actual size, which is about 3 feet by 2 feet by 2
feet). If any living creatures are in the chest, there is a 75% chance that
the spell simply fails. Once the chest is hidden, you can retrieve it by concentrating
(a standard action), and it appears next to you.

The chest
must be exceptionally well crafted and expensive, constructed for you by master
crafters. The cost of such a chest is never less than 5,000 gp. Once it is constructed,
you must make a tiny replica (of the same materials and perfect in every detail),
so that the miniature of the chest appears to be a perfect copy. (The replica
costs 50 gp.) You can have but one pair of these chests at any given time-even
a wish spell does not allow more. The chests are nonmagical and can be fitted
with locks, wards, and so on, just as any normal chest can be.

To hide the
chest, you cast the spell while touching both the chest and the replica. The
chest vanishes into the Ethereal
Plane
. You need the replica to recall the chest.
After sixty days, there is a cumulative chance of 5% per day that the chest
is irretrievably lost. If the miniature of the chest is lost or destroyed, there
is no way, not even with a wish spell, that the large chest can be summoned
back, although an extraplanar expedition might be mounted to find it.

Living things
in the chest eat, sleep, and age normally, and they die if they run out of food,
air, water, or whatever they need to survive.

Focus The chest and its replica.

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The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.