Fantasy Worlds

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spell Sequester

Sequester

This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.


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Abjuration

Level Sorcerer/Wizard 7

Components V, S, M

Casting Time 1 standard action

Range Touch

Target One willing creature or object (up to a 2-ft. cube/level)
touched

Duration One day/level (D)

Saving Throw None or Will negates (object)
Spell
Resistance
No or Yes (object)

When cast,
this spell not only prevents divination spells from working to detect or locate
the creature or object affected by sequester, it also renders the affected creature
or object invisible to any form of sight or seeing (as the invisibility
spell
). The spell does not prevent the subject from being discovered through
tactile means or through the use of devices. Creatures affected by sequester
become comatose and are effectively in a state of suspended animation until
the spell wears off or is dispelled.

Note The Will save prevents an attended or magical object from being sequestered.
There is no save to see the sequestered creature or object or to detect it with
a divination spell.

Material
Component A basilisk eyelash, gum arabic, and a dram of whitewash.

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The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.