spell Shadow Conjuration

Shadow
Conjuration

This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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shadow




Artist


Charles West Cope (1811–1890) Link back to Creator infobox template wikidata:Q2960442
Title A Night Alarm: The Advance!
Date 1871

Illusion
(Shadow)

Level Bard 4, Sorcerer/Wizard
4

Components V, S
Casting Time 1 standard action
Range See text
Effect See text
Duration See text
Saving Throw Will disbelief (if interacted with); varies; see text
Spell Resistance Yes;
see text

You use material
from the Plane of Shadow to shape quasi-real illusions of one or more creatures,
objects, or forces. Shadow conjuration can mimic any sorcerer or wizard conjuration
(summoning) or conjuration (creation) spell of 3rd level or lower.

Shadow conjurations
are actually one-fifth (20%) as strong as the real things, though creatures
who believe the shadow conjurations to be real are affected by them at full
strength.

Any creature
that interacts with the conjured object, force, or creature can make a Will
save to recognize its true nature.

Spells that
deal damage have normal effects unless the affected creature succeeds on a Will
save. Each disbelieving creature takes only one-fifth (20%) damage from the
attack. If the disbelieved attack has a special effect other than damage, that
effect is only 20% likely to occur. Regardless of the result of the save to
disbelieve, an affected creature is also allowed any save that the spell being
simulated allows, but the save DC is set according to shadow conjuration’s level
(4th) rather than the spell’s normal level. In addition, any effect created
by shadow conjuration allows Spell
Resistance
, even if the spell it is simulating
does not. Shadow objects or substances have normal effects except against those
who disbelieve them.

Against disbelievers,
they are 20% likely to work.

A shadow creature
has one-fifth the hit points of a normal creature of its kind (regardless of
whether it’s recognized as shadowy). It deals normal damage and has all normal
abilities and weaknesses. Against a creature that recognizes it as a shadow
creature, however, the shadow creature’s damage is one-fifth (20%) normal, and
all special abilities that do not deal lethal damage are only 20% likely to
work. (Roll for each use and each affected character separately.) Furthermore,
the shadow creature’s AC bonuses are one-fifth as large.

A creature
that succeeds on its save sees the shadow conjurations as transparent images
superimposed on vague, shadowy forms.

Objects automatically
succeed on their Will saves against this spell.

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