spell Shambler

Shambler

This
material is Open Game Content, and is licensed for public use under the terms
of the Open Game License v1.0a.

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Conjuration
(Creation)

Level Druid 9, Plant
9

Components V, S
Casting Time 1 standard action
Range Medium (100 ft. + 10 ft./level)
Effect Three or more shambling mounds,
no two of which can be more than 30 ft. apart; see text
Duration Seven days or seven months (D); see text
Saving Throw None
Spell
Resistance
No

The
shambler spell creates 1d4+2 shambling
mounds
with 11 HD each. The creatures willingly aid you in combat or battle,
perform a specific mission, or serve as bodyguards. The creatures remain with
you for seven days unless you dismiss them. If the shamblers are created only
for guard duty, however, the duration of the spell is seven months. In this case,
the shamblers can only be ordered to guard a specific site or location. Shamblers summoned to guard duty cannot move outside the spell’s range, which is measured
from the point where each first appeared.

The Shamblers have resistance to fire
as normal shambling mounds do only if the terrain is rainy, marshy, or damp.

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The
Worlds of Mankind is owned and created by Mark John Goodwin

The
text on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

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System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License
version 6.0.

A copy of this License can be found at www.wizards.com/d20.


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