Fantasy Worlds

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spell Shield of Law

Shield
of Law


This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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Abjuration
[Lawful]

Level: Cleric 8, Law 8
Components: V, S, F
Casting Time: 1 standard action
Range: 20 ft.
Targets: One creature/level in a 20-ft.-radius burst centered on you
Duration: 1 round/level (D)
Saving Throw: See text
Spell
Resistance
:
Yes (harmless)

A
dim, blue glow surrounds the subjects, protecting them from attacks, granting
them resistance to spells cast by chaotic creatures, and slowing chaotic creatures
when they strike the subjects. This abjuration has four effects.

First,
each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus
on saves. Unlike protection
from chaos
, this benefit applies against all attacks, not just against attacks
by chaotic creatures.

Second,
a warded creature gains Spell
Resistance
25 against chaotic spells and spells
cast by chaotic creatures.

Third,
the abjuration blocks possession and mental influence, just as protection from
chaos
does.

Finally,
if a chaotic creature succeeds on a melee attack against a warded creature,
the attacker is slowed (Will save negates, as the slow spell, but against shield
of law’s save DC).

Focus: A tiny reliquary containing some sacred relic, such as a scrap of parchment
from a lawful text. The reliquary costs at least 500 gp.


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The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.