[earth]; Level druid 3, sorcerer/wizard
Casting Time 1 standard
Components V, S, M (a handful of sand)
Range medium (100
ft. + 10 ft./level)
Area 20-ft. spread
Duration 1 round/level (D)
Saving Throw Reflex negates; see text; Spell
You cause an earthen
or sandy surface to shift and churn within the area. The shifting sand
obliterates tracks and is considered difficult terrain. Acrobatics
checks in the area take a penalty equal to your caster level (maximum
+10). Creatures entering or beginning their turn in the shifting sand
must make a Reflex save each round or become entangled until the beginning
of their next turn. If they attempt to move while entangled, they must
make a second Reflex save or fall prone. Creatures with the stability
racial trait (like dwarves) may apply it as a bonus on their saving throws.
As a move action,
you may move the area of shifting sand up to 10 feet in any direction.
Creatures that are entangled or prone in the spell’s area are carried
along with the shifting sand in the same direction if possible. This movement
does not provoke attacks of opportunity. Unattended Medium or smaller
objects may also be carried along or shallowly buried by the shifting
15: Copyright Notice – Advanced Player’s Guide
Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.