Fantasy Worlds

Unleash your inner geek

spell Shifting Sand

Shifting
Sand

Gray line









Shifting
Sand

School transmutation
[earth]; Level druid 3, sorcerer/wizard
3

CASTING

Casting Time 1 standard
action

Components V, S, M (a handful of sand)

EFFECT

Range medium (100
ft. + 10 ft./level)

Area 20-ft. spread

Duration 1 round/level (D)

Saving Throw Reflex negates; see text; Spell
Resistance
no

DESCRIPTION

You cause an earthen
or sandy surface to shift and churn within the area. The shifting sand
obliterates tracks and is considered difficult terrain. Acrobatics
checks in the area take a penalty equal to your caster level (maximum
+10). Creatures entering or beginning their turn in the shifting sand
must make a Reflex save each round or become entangled until the beginning
of their next turn. If they attempt to move while entangled, they must
make a second Reflex save or fall prone. Creatures with the stability
racial trait (like dwarves) may apply it as a bonus on their saving throws.

As a move action,
you may move the area of shifting sand up to 10 feet in any direction.
Creatures that are entangled or prone in the spell’s area are carried
along with the shifting sand in the same direction if possible. This movement
does not provoke attacks of opportunity. Unattended Medium or smaller
objects may also be carried along or shallowly buried by the shifting
sand.

 


Section
15: Copyright Notice – Advanced Player’s Guide

Advanced
Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

grey line

The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

‘d20
System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at www.wizards.com/d20.