spell Silence

Silence


This material
is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.

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Illusion (Glamer)
Level: Bard 2, Cleric 2
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius emanation centered on a creature, object, or point
in space
Duration: 1 min./level (D)
Saving Throw: Will negates; see text or none (object)
Spell
Resistance
:
Yes; see text or no (object)

Upon
the casting of this spell, complete silence prevails in the affected area. All
sound is stopped: Conversation is impossible, spells with verbal components
cannot be cast, and no noise whatsoever issues from, enters, or passes through
the area. The spell can be cast on a point in space, but the effect is stationary
unless cast on a mobile object. The spell can be centered on a creature, and
the effect then radiates from the creature and moves as it moves. An unwilling
creature can attempt a Will save to negate the spell and can use Spell
Resistance
,
if any. Items in a creature’s possession or magic items that emit sound receive
the benefits of saves and Spell
Resistance
, but unattended objects and points
in space do not. This spell provides a defense against sonic or language-based
attacks.


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The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

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the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

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