is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
creates an illusory duplicate of any creature. The duplicate creature is partially
real and formed from ice or snow. It appears to be the same as the original,
but it has only one-half of the real creature’s levels or Hit Dice (and the
appropriate hit points, feats, skill ranks, and special abilities for a creature
of that level or HD). You can’t create a simulacrum of a creature whose Hit
Dice or levels exceed twice your caster level. You must make a Disguise check
when you cast the spell to determine how good the likeness is. A creature familiar
with the original might detect the ruse with a successful Spot check (opposed by the caster’s Disguise check) or a DC 20 Sense
all times the simulacrum remains under your absolute command. No special telepathic
link exists, so command must be exercised in some other manner. A simulacrum
has no ability to become more powerful. It cannot increase its level or abilities.
If reduced to 0 hit points or otherwise destroyed, it reverts to snow and melts
instantly into nothingness. A complex process requiring at least 24 hours, 100
gp per hit point, and a fully equipped magical laboratory can repair damage
to a simulacrum.
Component The spell is cast over the rough snow or ice form, and some piece
of the creature to be duplicated (hair, nail, or the like) must be placed inside
the snow or ice. Additionally, the spell requires powdered ruby worth 100 gp
per HD of the simulacrum to be created.
Cost 100 XP per HD of the simulacrum to be created (minimum 1,000
of Mankind is owned and created by Mark John Goodwin
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.